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realtime:documentation:technical_basics:start [2023/10/01 16:12] costa.shul realign \and reorder paragraphs |
realtime:documentation:technical_basics:start [2023/10/03 08:27] (current) costa.shul Dynticks |
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<WRAP rightalign>[[realtime:documentation:technical_basics:sched_rt_throttling|Read more about RT throttling]]</WRAP> | <WRAP rightalign>[[realtime:documentation:technical_basics:sched_rt_throttling|Read more about RT throttling]]</WRAP> | ||
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+ | ===== Latency ===== | ||
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+ | Low latency is a critical requirement in real-time computing environments because it ensures that tasks or processes can respond quickly and predictably to external events or inputs. | ||
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+ | <WRAP rightalign>[[realtime:documentation:technical_basics:latency|Read more about the term latency]]</WRAP> | ||
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+ | ===== Dynticks ===== | ||
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+ | Dynticks or Dynamic ticks or **no HZ** mode reduces timer interrupts overhead. | ||
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+ | <WRAP rightalign>[[realtime:documentation:howto:tools:ticklesskernel|Read more about the dynamic ticks]]</WRAP> | ||
</WRAP> | </WRAP> | ||